Stefan Dösinger wrote:
Am Dienstag 04 Juli 2006 11:17 schrieb Ivan Gyurdiev:
I am hoping someone (Stefan?) will help me with testing/review here, because I don't have the apps and the disk space to test properly. This changes things in drawStridedSlow, which is an important code path, so correctness and performance matter (for non shader apps).
The patch failed to apply when I tried it yesterday. There were some rejected hunks in drawprim.c, after fixing those compiling failed in device.c because some vertex buffer member was missing.
It applies after all the other patches I sent (minus #3 which is broken)