So does the native d3dcompiler, following the spirit of integer promotion in C.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 4c3c0676..69c42b69 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -917,7 +917,7 @@ static enum hlsl_base_type expr_common_base_type(enum hlsl_base_type t1, enum hl int t1_idx = -1, t2_idx = -1, i;
if (t1 == t2) - return t1; + return t1 == HLSL_TYPE_BOOL ? HLSL_TYPE_INT : t1;
for (i = 0; i < ARRAY_SIZE(types); ++i) {