On 25/07/06, Stefan Dösinger stefandoesinger@gmx.at wrote:
Can we flip around the y axis in the shader?
Well, that is essentially what Jason's hack does :-)
Or can we flip around the texture coords when drawing from the offscreen texture? If I understand it correctly this only affects offscreen rendering.
I was hoping you would know :-) We would have to do some fixups when locking the surface as well, but I don't think that should be a problem.