On Wed, Jun 1, 2016 at 11:16 PM, Matteo Bruni mbruni@codeweavers.com wrote:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
dlls/wined3d/glsl_shader.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e5a0e69..4e773b6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6363,10 +6363,15 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, NULL));
if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
for (i = 0; i < WINED3D_FFP_ATTRIBS_COUNT; ++i) { const char *type = i < ARRAY_SIZE(attrib_info) ? attrib_info[i].type : "vec4";
if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "layout(location = %u) ", i); shader_addline(buffer, "%s %s vs_in%u;\n", get_attribute_keyword(gl_info), type, i);
} shader_addline(buffer, "\n");
-- 2.7.3
I am not sure how I missed this... Thanks!