On 4/22/22 05:24, Giovanni Mascellani wrote:
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
tests/arithmetic-int.shader_test | 13 +++++++++++++ 1 file changed, 13 insertions(+)
diff --git a/tests/arithmetic-int.shader_test b/tests/arithmetic-int.shader_test index c2eee2ba..14bb6a63 100644 --- a/tests/arithmetic-int.shader_test +++ b/tests/arithmetic-int.shader_test @@ -24,6 +24,19 @@ float4 main() : SV_TARGET draw quad probe all rgba (5.0, 5.0, -5.0, 3.0)
+[pixel shader] +float4 main() : SV_TARGET +{
- int x = -2147483648;
- int y = -1;
- return x / y;
+}
+[test] +draw quad +probe all rgba (-2147483648.0, -2147483648.0, -2147483648.0, -2147483648.0)
- [pixel shader fail] float4 main() : SV_TARGET {
This fails for me with the d3d9 backend, returning positive 2**32 instead of negative.