Has anyone tested using standard window objects in a window that also had an opengl/d3d context?
I believe Terragen 2 is attempting to do this. If this hasn't been tested, than it might be the cause of all of the static that appears non opengl area, making the program nearly unusable.
No messages get printed to the console from wine(Terragen 2 prints out a fair bit of debug info there, but nothing from wine that would cause the problem, just a few warnings that shouldn't be related).
Any thoughts?