Fwiw, the d3d8 and d3d9 device tests fail, no idea why, the d3d9 query test fails(this is something we can fix). The ddraw, d3d8 and d3d9 visual tests can't read back the backbuffer, so they refuse to run.
On Thursday 01 September 2011 18:18:11 Henri Verbeet wrote:
On 1 September 2011 17:38, Stefan Dösinger stefandoesinger@gmx.at wrote:
On Thursday 01 September 2011 13:04:34 Henri Verbeet wrote:
Did the tests start passing on fglrx then?
As far as I know they don't. But do they have to?
If running those tests is the point of that machine, I'd say so. With a known broken configuration, you risk just running into the same known bugs every time you change something or add a new test, wasting everyone's time. An important consideration here is that apparently upstream isn't interested in fixing this kind of bug, and there's no way for us to fix them ourselves.