ID3DDeviceContextState_GetPrivateData() takes an UINT parameter, not a DWORD.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3d11/tests/d3d11.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 236fa85a257..6287855c3a6 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -6976,9 +6976,9 @@ static void test_device_context_state(void) ID3D11Texture2D *texture; enum DXGI_FORMAT format; float blend_factor[4]; - DWORD data_size; BOOL pred_value; ULONG refcount; + UINT data_size; char data[64]; HRESULT hr;