Hi! Sorry, i didn't compiled correctly. It works fine. I tested with tomb raider legend, it runs fine and produces some ugly graphics:)
But I have a second problem: err:wgl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0) err:wgl:internal_glGetString GL_EXTENSIONS returns NULL fixme:wgl:wglChoosePixelFormatARB unused pfAttribFList err:wgl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0) err:wgl:internal_glGetString GL_EXTENSIONS returns NULL
Opengl applications doesn't get opengl extensoins, and quits. (for example humus 3d sample apps)
I have a nvidia card (6600, correctly installed) with suse linux 10.1 beta 9.
glxinfo output attached.
Best regards & sorry,
andras
2006. május 9. 22:32 dátummal ezt írta:
Hi,
The wine's latest cvs i get this error on every direct3d games. The error output refers always to IWineD3DSwapChainImpl_GetFrontBufferData function.
Are you sure that wined3d is compiled correctly? 2 of my patches have modified the VTables of the WineD3D Device and Surface. Because of that dlls/wined3d, dlls/d3d8 and dlls/d3d9 have to be recompiled completely. For some reason that doesn't always work automatically. Can you do a make clean in those directories, recompile them and try again? If that fails, please try a make distclean in the top level directory and recompile wine.
IWineD3DStateBlockImpl_InitStartupStateBlock is not supposed to call IWineD3DDeviceImpl_GetFrontBufferData at all. Looks like a problem of mixed old and new binary code.
Thanks, Stefan
PS: I hope those were the last vtable changes needed for the ddraw merge