Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
|| gl_info->supported[WINE_NORMALIZED_TEXRECT])
|| gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?