On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote:
IMHO, our criterion is "we only need to implement what apps really need", and for the moment, that app probably could live with a stub for D3DXCreateTeapot. When we run into a complaint about our lousy teapot, we can create a better one. So relax, just do a stub, and move on to more important things.
Also, as Roderick says, sucking tables out of Windows is not ok, for copyright reasons.
Very well. I will only devote a very limited amount of time to looking at the teapot.
I am currently looking at the GLUT code. They seem to have simplified this quite a bit compared to Windows data - at which I will not look per all your comments.
I do not really know much (anything) about OpenGL but have pulled this code as a combination from: http://mindfuck.de-brauwer.be/articles/glut/ http://www.it.freebsd.org/pub/Unix/NetBSD/NetBSD-current/xsrc/external/mit/M...
Any ideas how one could quickly look at the raw vertex buffer data using OpenGL?
Thank you Misha