On Fri, Mar 28, 2008 at 6:05 AM, John Klehm xixsimplicityxix@gmail.com wrote:
On Tue, Mar 25, 2008 at 4:39 AM, Roderick Colenbrander thunderbird2k@gmx.net wrote:
As a sidenote. You are also cross compiling wine dlls so now and then. It would be useful to also cross compile d3d8/d3d9 and wined3d but for wined3d -DUSE_WIN32_OPENGL must be set.
Well let me know how this works for you. I'll refactor my script a bit later today but for right now you have to run this one after the winetest script, as this one counts on the environment that the winetest script sets up.
Script to crossbuild d3d dlls [1] and the dlls themselves [2], [3], [4] are out there.
John
[1] http://klehm.net/wine/crossbuild_d3d_dlls.sh [2] http://klehm.net/wine/d3d8.dll [3] http://klehm.net/wine/d3d9.dll [4] http://klehm.net/wine/wined3d.dll
Sorry I forgot it the first time, but you'll also need libwine.dll [1] in addition to the other d3d dlls. Test them out on your own window machine with [2]. Just put them in the same directory as the program.
John
[1] http://klehm.net/wine/libwine.dll [2] http://www.codesampler.com/source/dx8_multitexture.zip