Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- include/vkd3d_shader.h | 6 +++--- libs/vkd3d-shader/dxbc.c | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6fa2505..0323766 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -443,7 +443,7 @@ struct vkd3d_shader_root_descriptor_table const struct vkd3d_shader_descriptor_range *descriptor_ranges; };
-struct vkd3d_root_constants +struct vkd3d_shader_root_constants { unsigned int shader_register; unsigned int register_space; @@ -473,7 +473,7 @@ struct vkd3d_root_parameter union { struct vkd3d_shader_root_descriptor_table descriptor_table; - struct vkd3d_root_constants constants; + struct vkd3d_shader_root_constants constants; struct vkd3d_root_descriptor descriptor; } u; enum vkd3d_shader_visibility shader_visibility; @@ -553,7 +553,7 @@ struct vkd3d_root_parameter1 union { struct vkd3d_root_descriptor_table1 descriptor_table; - struct vkd3d_root_constants constants; + struct vkd3d_shader_root_constants constants; struct vkd3d_root_descriptor1 descriptor; } u; enum vkd3d_shader_visibility shader_visibility; diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 0848c04..a247d5c 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2354,7 +2354,7 @@ static int shader_parse_descriptor_table1(struct root_signature_parser_context * }
static int shader_parse_root_constants(struct root_signature_parser_context *context, - unsigned int offset, struct vkd3d_root_constants *constants) + unsigned int offset, struct vkd3d_shader_root_constants *constants) { const char *ptr;
@@ -2696,7 +2696,7 @@ static enum vkd3d_shader_visibility versioned_root_signature_get_parameter_shade return desc->u.v_1_1.parameters[i].shader_visibility; }
-static const struct vkd3d_root_constants *versioned_root_signature_get_root_constants( +static const struct vkd3d_shader_root_constants *versioned_root_signature_get_root_constants( const struct vkd3d_versioned_root_signature_desc *desc, unsigned int i) { if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0) @@ -2877,7 +2877,7 @@ static int shader_write_descriptor_table1(struct root_signature_writer_context * }
static int shader_write_root_constants(struct root_signature_writer_context *context, - const struct vkd3d_root_constants *constants) + const struct vkd3d_shader_root_constants *constants) { if (!write_dword(context, constants->shader_register)) return VKD3D_ERROR_OUT_OF_MEMORY;