"Mike Hearn" mike@theoretic.com wrote:
Isn't this the same bug that kills us in gaming, ie we create unmanaged windows for fullscreen and X finds it hard to handle?
It must be the same bug, if the full screen window was really created as a not managed one. Aric, could you confirm that?
If so then real fix would seem to be making fullscreen windows managed (there is a NETWM protocol for fullscreening something which works very well, but unfortunately win32 has no equivalent so I guess we'd have to go by screen co-ords or something equally hackish).
Yes, probably that's a way to go.