"Ian D. Stewart" idstewart@compuvative.com wrote:
I am currently in the process of implementing a stubbed version of ctl3d.dll. For functions that return BOOL, I'm printing a fixme and then returning TRUE. What is the convention for stubbed implementations that return a Windows object (HBRUSH, HWND, etc)?
I think that you better should try to return real GDI object handles returned by GetStockObject or GetSysColorBrush. Regarding HWNDs: what ctl3d function is supposed to return window handles?