Add the function definition for D3DX10LoadTextureFromTexture to the header file, as well as the structure definition for D3DX10_TEXTURE_LOAD_INFO.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- include/d3dx10tex.h | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+)
diff --git a/include/d3dx10tex.h b/include/d3dx10tex.h index 25ad490949..282f245e8e 100644 --- a/include/d3dx10tex.h +++ b/include/d3dx10tex.h @@ -103,6 +103,36 @@ typedef struct D3DX10_IMAGE_LOAD_INFO #endif } D3DX10_IMAGE_LOAD_INFO;
+typedef struct _D3DX10_TEXTURE_LOAD_INFO +{ + D3D10_BOX *pSrcBox; + D3D10_BOX *pDstBox; + UINT SrcFirstMip; + UINT DstFirstMip; + UINT NumMips; + UINT SrcFirstElement; + UINT DstFirstElement; + UINT NumElements; + UINT Filter; + UINT MipFilter; + +#ifdef __cplusplus + _D3DX10_TEXTURE_LOAD_INFO() + { + pSrcBox = NULL; + pDstBox = NULL; + SrcFirstMip = 0; + DstFirstMip = 0; + NumMips = D3DX10_DEFAULT; + SrcFirstElement = 0; + DstFirstElement = 0; + NumElements = D3DX10_DEFAULT; + Filter = D3DX10_DEFAULT; + MipFilter = D3DX10_DEFAULT; + } +#endif +} D3DX10_TEXTURE_LOAD_INFO; + #ifdef __cplusplus extern "C" { #endif @@ -115,6 +145,9 @@ HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump, D3DX10_IMAGE_INFO *img_info, HRESULT *hresult);
+HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_tex, D3DX10_TEXTURE_LOAD_INFO *tex_load_info, + ID3D10Resource *dst_tex); + #ifdef __cplusplus } #endif