Le 25 mai 06 à 20:27, Alexandre Julliard a écrit :
Emmanuel Maillard mahanuu@opendarwin.org writes:
Sadly no, i can't, Wine debug channels relays on NtCurrentTeb which can't be call in AudioUnit IO thread, make it crash or worse. But I can remove them all.
Is the audio library really calling our code in a thread that we haven't created ourselves? That can't work, you need to find another way to do that.
All callback used by CoreAudio/AudioUnit are call from a thread created by CoreAudio. Its why i can't use debug channels, critical section and call DriverCallback directly ...
Emmanuel
-- Alexandre Julliard julliard@winehq.org
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