On Fri, Jul 15, 2005 at 11:34:30PM -0700, Nick Burns wrote:
And lastly with my GLX -> WGL patch would it be better to use wgl functions explictly and remove support for GLX completely or would it be better to support both GLX and WGL (as mine does currently)
I would say keep both the GLX and WGL path in your code using a compilation switch to change between two options.
As 'wined3d' is a bit like 'x11drv' in the sense that it's a Linux only DLL without a pending equivalent in the Windows world we do not have the requirements of it using only standard Win32 functions. So I do not see what we would gain to add an additionnal layer (the WGL => GLX translation layer) between accessing the hardware.
Lionel