On 09/04/06, Ivan Gyurdiev ivg2@cornell.edu wrote:
What's broken with shaders? Are there known problems, or bugs that haven't been found yet?
There's quite a bit of functionality that isn't implemented, or isn't implemented correctly, in particular v2 and v3 shaders. It also looks like in certain places code for vertex shaders was simply used for pixel shaders despite the fact that it's not always possible. There's probably a fair amount of bugs as well. A lot of that just takes a lot of time to figure out, but some of it would also require GLSL to implement correctly.