Hello,
April 22, 2022 6:51 AM, "Giovanni Mascellani" gmascellani@codeweavers.com wrote:
Hi,
I am not completely in love with the additional runtime complexity of this solution, but it's true that it's quite clean.
I have a couple of ideas for lowering the complexity:
a) Add a "component_count" field to hlsl_type in order to store/cache the result of hlsl_type_component_count(). Which would also speed up other parts of the compiler.
b) Add a "comp_offsets" array to "hlsl_type.e" so that the right field that has a given component can be selected in hlsl_compute_component_reg_offset() using a binary search.
I can make new patches for these.
Il 22/04/22 12:25, Giovanni Mascellani ha scritto:
+/* Returns the register offset of a given component within a type, given its index.
- *comp_type, will be set to the type of the component, unless it is NULL. */
+unsigned int hlsl_compute_component_reg_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
- unsigned int idx, struct hlsl_type **comp_type, const struct vkd3d_shader_location *loc)
Is the "loc" parameter actually used for something, except being passed around?
I see, it is just being passed around here. I will remove it.
Also, personally I'd just write "offset" rather than "reg_offset". It seems to be clear enough. This applies also to the variables below.
+{
- switch (type->type)
- {
- case HLSL_CLASS_SCALAR:
- case HLSL_CLASS_VECTOR:
- {
- assert(idx < type->dimx * type->dimy);
- if (comp_type)
- *comp_type = hlsl_get_scalar_type(ctx, type->base_type);
I think you can assume that comp_type will always be valid and skip this check.
I think hlsl_compute_component_reg_offset() can be used to simplify other functions, like compute_offset_from_index(), and in those cases it could be much cleaner to call it passing a NULL comp_type.
- return idx;
- }
- case HLSL_CLASS_MATRIX:
- {
- unsigned int minor, major, x = idx % type->dimx, y = idx / type->dimx;
- assert(idx < type->dimx * type->dimy);
- if (hlsl_type_is_row_major(type))
- {
- minor = x;
- major = y;
- }
- else
- {
- minor = y;
- major = x;
- }
- if (comp_type)
- *comp_type = hlsl_get_scalar_type(ctx, type->base_type);
- return 4 * major + minor;
- }
- case HLSL_CLASS_ARRAY:
- {
- unsigned int elem_comp_count = hlsl_type_component_count(type->e.array.type);
- unsigned int array_idx = idx / elem_comp_count;
- unsigned int idx_in_elem = idx - array_idx * elem_comp_count;
BTW, here you are just computing a modulus, you could directlyuse "%". Addressing arrays is not fundamentally different than addressing matrices, except you don't have to decide which one is major and which one is minor.
Okay, I will write it as unsigned int idx_in_elem = idx % elem_comp_count;
- assert(array_idx < type->e.array.elements_count);
- return array_idx * hlsl_type_get_array_element_reg_size(type->e.array.type) +
- hlsl_compute_component_reg_offset(ctx, type->e.array.type, idx_in_elem, comp_type, loc);
- }
- case HLSL_CLASS_STRUCT:
- {
- struct hlsl_struct_field *field;
- LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
- {
- unsigned int elem_comp_count = hlsl_type_component_count(field->type);
- if (idx < elem_comp_count)
- {
- return field->reg_offset +
- hlsl_compute_component_reg_offset(ctx, field->type, idx, comp_type, loc);
- }
- idx -= elem_comp_count;
- }
- assert(0);
- return 0;
- }
- case HLSL_CLASS_OBJECT:
- {
- assert(idx == 0);
- if (comp_type)
- *comp_type = type;
- return 0;
- }
- }
- assert(0);
- return 0;
+}
Thanks, Giovanni.