This prevents a stack overflow when using Reshade, which hooks these functions.
Signed-off-by: Stefan Riesenberger stefan.riesenberger@gmail.com --- dlls/opengl32/wgl.c | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c index 92410053d5..1d1a944bae 100644 --- a/dlls/opengl32/wgl.c +++ b/dlls/opengl32/wgl.c @@ -398,9 +398,9 @@ HDC WINAPI wglGetCurrentDC(void) }
/*********************************************************************** - * wglCreateContext (OPENGL32.@) + * wgl_create_context wrapper for hooking */ -HGLRC WINAPI wglCreateContext(HDC hdc) +HGLRC wgl_create_context(HDC hdc) { HGLRC ret = 0; struct wgl_context *drv_ctx; @@ -419,6 +419,14 @@ HGLRC WINAPI wglCreateContext(HDC hdc) return ret; }
+/*********************************************************************** + * wglCreateContext (OPENGL32.@) + */ +HGLRC WINAPI wglCreateContext(HDC hdc) +{ + return wgl_create_context(hdc); +} + /*********************************************************************** * wglGetCurrentContext (OPENGL32.@) */ @@ -667,7 +675,7 @@ HGLRC WINAPI wglCreateLayerContext(HDC hdc, TRACE("(%p,%d)\n", hdc, iLayerPlane);
if (iLayerPlane == 0) { - return wglCreateContext(hdc); + return wgl_create_context(hdc); } FIXME("no handler for layer %d\n", iLayerPlane);