On 2016-07-19 19:08, Aaryaman Vasishta wrote:
- if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMDevice3, (void **)&device3)))
return hr;
- if (FAILED(hr = IDirect3DRMFrame_QueryInterface(camera, &IID_IDirect3DRMFrame3, (void **)&camera3)))
- {
IDirect3DRMDevice3_Release(device3);
return hr;
- }
- IDirect3DRMDevice_Release(device);
- IDirect3DRMFrame_Release(camera);
This releases references you don't own. Same in the V2 -> V3 thunk.
- if (!device || !camera)
return D3DRMERR_BADOBJECT;
- if (!viewport)
return D3DRMERR_BADVALUE;
These checks are redundant, Init() does that as well.
- ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
- device_ref = get_refcount((IUnknown *)device1);
- frame_ref = get_refcount((IUnknown *)frame);
The get_refcount here seems redundant because you've just shown that it is back to where it used to be.