Signed-off-by: Paul Gofman pgofman@codeweavers.com --- dlls/wined3d/surface.c | 13 ------------- dlls/wined3d/texture.c | 2 +- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 2 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index d8bf9ce04e..8db322dec7 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -44,19 +44,6 @@ static void get_color_masks(const struct wined3d_format *format, DWORD *masks) masks[2] = ((1u << format->blue_size) - 1) << format->blue_offset; }
-static BOOL texture2d_is_full_rect(const struct wined3d_texture *texture, unsigned int level, const RECT *r) -{ - unsigned int t; - - t = wined3d_texture_get_level_width(texture, level); - if ((r->left && r->right) || abs(r->right - r->left) != t) - return FALSE; - t = wined3d_texture_get_level_height(texture, level); - if ((r->top && r->bottom) || abs(r->bottom - r->top) != t) - return FALSE; - return TRUE; -} - /* See also float_16_to_32() in wined3d_private.h */ static inline unsigned short float_32_to_16(const float *in) { diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index e8a92acab9..5a8482d86e 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -48,7 +48,7 @@ struct wined3d_rect_f float b; };
-static bool texture2d_is_full_rect(const struct wined3d_texture *texture, unsigned int level, const RECT *r) +bool texture2d_is_full_rect(const struct wined3d_texture *texture, unsigned int level, const RECT *r) { unsigned int t;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 9f8c212fbf..75335d09b9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4172,6 +4172,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_ const struct wined3d_box *dst_box, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags, const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; +bool texture2d_is_full_rect(const struct wined3d_texture *texture, unsigned int level, const RECT *r) DECLSPEC_HIDDEN; void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx, const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN; void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,