fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8 fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
Hmmmm, a DDraw game that displays only black text in 8 BPP mode.... That looks suspiciously like the problem we have in AoE.
Could you do a +ddraw trace and see if it uses GetDIB DDraw calls. If yes, it may be the same issue.
Basically what I found out debugging AoE was that the game created a paletted surface without a palette attached, drew to it using the GetDIB calls and then standard ExtTextOut calls.
Apparently, it was as if Windows has a default palette when doing this code-path. Wanted to test it in 'real' Windows but never had the time.
Lionel (still in catch-up mode for old emails :-) )