On 9 September 2013 13:49, Stefan Dösinger stefan@codeweavers.com wrote:
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Am 2013-09-09 13:42, schrieb Henri Verbeet:
I think that's an unfortunate place to insert the field, and you should update the padding.
@@ -1880,9 +1889,7 @@ struct wined3d_device WORD d3d_initialized : 1; WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */ WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */ - WORD useDrawStridedSlow : 1; WORD filter_messages : 1; - WORD padding : 8;
Padding?
Do we need it?
Not strictly, but I think it helps with keeping track of how much bits are left and avoiding silly things like holes in the structure.