fre, 06.08.2004 kl. 23.58 skrev Lionel Ulmer:
Couldn't find proc address for: wglSwapIntervalEXT
I do not know any equivalent GLX extension for this.
GLX_SGI_swap_control is almost equivalent, it just doesn't have a query function. It's probably not critical functionality though.
Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB
Would need to study what these are for and if there is an equivalent GLX extension.
Sounds like WGL_ARB_render_texture. No GLX equivalent yet. It's possible to fall back to ordinary glCopyTexImage stuff, which I suspect the game should be smart enough to do if it can't find these.
GL_ARB_texture_non_power_of_two not found
What kind of NVIDIA card do you have ? Wine should report all extensions reported by the Linux card to the Windows application.
nvidia just doesn't seem to support this on the cards we have here either. They just have GL_NV_texture_rectangle. The game could probably fall back to this too if ARB_texture_non_power_of_two doesn't exist.
Almost all computer terminals in the game show static black & white noise (instead of some animated computer screen image).
I suppose this is where NP2 textures are used. No idea why the fallback dose not work.
Or perhaps where pbuffers are used.
And since the original poster said:
BTW, DOOM 3 crashes at program start in Cedega, you made it better!
here's a howto from someone who did make it start with Cedega CVS:
http://www.linux-militia.net/howtos/doom3/doom3.html
Since there's some level of pbuffer support in Cedega, it might provide better graphics.