El sáb, 01 de nov de 2003, a las 13:48, Jason Edmeades escribio:
Great work, and its good to know we are making progress. I spend most of my time working on small tutorials and demos which highlight a specific problem, and havent yet had the 'pleasure' of spending much time playing the games I have got working!! A list like this is really good (as is the fact you have been creating patches!! - I'm not sure about the device.c one though, as I think copyrects is hacked to allow back buffer updating which would otherwise fail as you are copying to a render target).
I agree here, the patches what i have not sent to wine-patches, surely are incorrect, anyway it is necessary or will crash the game, because probably the pitch is bad calculated.
I also dont have the money to buy lots of games, so where there is a demo WHICH INSTALLS I can try to take a look!
We can use the files from here:
ftp://ftp.sunet.se/pub/pc/games/gamershell/demo ftp://ftp.sunet.se/pub/pc/games/gamesdomain/demos ftp://ftp.sunet.se/pub/pc/games/pcgameworld/demos
Sunet is fast, and there is enought demos for the rest of the life ;)
Personally I would love to have someone maintain a list of things which work and which fail, and test them periodically, seperated into the d3d level. One huge problem I have is regressions - I can code something to fix a particular feature but its very easy to break something else, and similarly its nice to know that a particular change actually fixes some other games!!
I will do regression tests every several weeks (depends on my limited time, and travels), but it must be very easy because i am really bad playing games hehe ;), of course more testers are welcomed.
Finally some info, I am currently spending my time trying to get some features of d3d8 working. I have put on hold render to texture and am concentrating on some other areas, although I want to get that one working. I then need to make a choice - I can either concentrate on performance, on adding hardware vertex shader support or on adding d3d9 support, and I havent decided which. I think d3d9 would make sense to wait until last otherwise any performance work will need doing in one place. I have an idea on some ways of speeding things up and have a glcore type setup which has been discussed before.
The last demos what i have tried to install (d3d9), need uxtheme.dll, i am not sure if it is possible to use the native .dll (i haven't XP), but if it is not possible, i think that d3d9 should be left for later.
Regards, Carlos.