On Mon, 25 Feb 2019 at 19:44, Paul Gofman gofmanp@gmail.com wrote:
NVIDIA drivers perform too aggressive optimization involving change of computation order (aka 'fastmath') by default. The setting helps to workaround bugs like https://bugs.winehq.org/show_bug.cgi?id=35207.
Signed-off-by: Paul Gofman gofmanp@gmail.com
dlls/wined3d/adapter_gl.c | 17 +++++++++++++++++ dlls/wined3d/glsl_shader.c | 3 +++ dlls/wined3d/wined3d_main.c | 8 ++++++++ dlls/wined3d/wined3d_private.h | 2 ++ 4 files changed, 30 insertions(+)
Does the attached patch also work for you?