If the destination texture is not FBO attachable GLSL blitter does not work for it unless backbuffer is used as offscreen rendering mode.
Related to bug https://bugs.winehq.org/show_bug.cgi?id=47121, while that is a Staging bug (without a staging patch, the GLSL blitter is avoided for that textures regardless).
Signed-off-by: Paul Gofman gofmanp@gmail.com --- dlls/wined3d/glsl_shader.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 47eb6f2b79..6493e7f16c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13193,6 +13193,14 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi return FALSE; }
+ if (wined3d_settings.offscreen_rendering_mode == ORM_FBO + && !((dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE) + || (dst_resource->bind_flags & WINED3D_BIND_RENDER_TARGET))) + { + TRACE("Destination texture is not FBO attachable.\n"); + return FALSE; + } + TRACE("Returning supported.\n"); return TRUE; }