On 21 October 2015 at 17:04, Riccardo Bortolato rikyz619@gmail.com wrote:
What is your preferred solution then?
I'm not sure I have a preferred solution yet, but the easy option would be to turn wined3d_rendertarget_view_create_from_surface() into wined3d_rendertarget_view_create_from_sub_resource(). (As opposed to hacking wined3d_rendertarget_view_create().)