On 3/31/20 7:19 PM, Hans-Kristian Arntzen wrote:
Enables certain D3D12 games to use sync off, since they gate their use of swap_interval == 0 on this feature being present.
Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no
dlls/dxgi/factory.c | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-)
diff --git a/dlls/dxgi/factory.c b/dlls/dxgi/factory.c index 3f41df9e36..62148adf20 100644 --- a/dlls/dxgi/factory.c +++ b/dlls/dxgi/factory.c @@ -445,10 +445,21 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_EnumWarpAdapter(IWineDXGIFactory * static HRESULT STDMETHODCALLTYPE dxgi_factory_CheckFeatureSupport(IWineDXGIFactory *iface, DXGI_FEATURE feature, void *feature_data, UINT data_size) {
- FIXME("iface %p, feature %#x, feature_data %p, data_size %u stub!\n",
- TRACE("iface %p, feature %#x, feature_data %p, data_size %u.\n", iface, feature, feature_data, data_size);
Hi,
It looks good generally. It's would be better to use a switch statement rather than a if because there are other features. You can add some basic validity checks for other parameters as well. And adding a test should be easy.
Thanks, Zhiyi
- return E_NOTIMPL;
- if (feature == DXGI_FEATURE_PRESENT_ALLOW_TEARING)
- {
if (data_size == sizeof(BOOL))
{
*(BOOL *)feature_data = TRUE;
return S_OK;
}
else
return DXGI_ERROR_INVALID_CALL;
Here I prefer checking data_size != sizeof(BOOL) and return early.
- }
- else
return DXGI_ERROR_UNSUPPORTED;
}
static const struct IWineDXGIFactoryVtbl dxgi_factory_vtbl =