Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/d3d9/tests/visual.c | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index fb7c3e4ea4a..1f28fe13e88 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -24328,9 +24328,11 @@ static void test_sysmem_draw(void) { IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1, *dst_vb; IDirect3DVertexDeclaration9 *vertex_declaration; + IDirect3DTexture9 *texture; IDirect3DIndexBuffer9 *ib; IDirect3DDevice9 *device; struct vec4 *dst_data; + D3DLOCKED_RECT lr; IDirect3D9 *d3d; D3DCOLOR colour; unsigned int i; @@ -24339,6 +24341,7 @@ static void test_sysmem_draw(void) HRESULT hr; BYTE *data;
+ static const DWORD texture_data[4] = {0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffffff}; static const D3DVERTEXELEMENT9 decl_elements[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, @@ -24518,9 +24521,35 @@ static void test_sysmem_draw(void) colour = getPixelColor(device, 320, 240); ok(color_match(colour, 0x00443322, 1), "Got unexpected colour 0x%08x.\n", colour);
+ hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + memset(&lr, 0, sizeof(lr)); + hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + memcpy(lr.pBits, texture_data, sizeof(texture_data)); + hr = IDirect3DTexture9_UnlockRect(texture, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); + ok(hr == D3D_OK || hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ IDirect3DTexture9_Release(texture); IDirect3DVertexBuffer9_Release(vb_s1); IDirect3DVertexBuffer9_Release(vb_s0); IDirect3DVertexDeclaration9_Release(vertex_declaration);