Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/xinput1_3/hid.c | 14 +++++++------- dlls/xinput1_3/xinput_main.c | 10 +++++----- dlls/xinput1_3/xinput_private.h | 4 ++-- 3 files changed, 14 insertions(+), 14 deletions(-)
diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c index 382469a0be9..00907b54bed 100644 --- a/dlls/xinput1_3/hid.c +++ b/dlls/xinput1_3/hid.c @@ -71,7 +71,7 @@ struct hid_platform_private {
static DWORD last_check = 0;
-static BOOL find_opened_device(xinput_controller *devices, SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot) +static BOOL find_opened_device(SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot) { struct hid_platform_private *private; int i; @@ -79,7 +79,7 @@ static BOOL find_opened_device(xinput_controller *devices, SP_DEVICE_INTERFACE_D *free_slot = XUSER_MAX_COUNT; for (i = XUSER_MAX_COUNT; i > 0; i--) { - if (!(private = devices[i - 1].platform_private)) *free_slot = i - 1; + if (!(private = controllers[i - 1].platform_private)) *free_slot = i - 1; else if (!wcscmp(detail->DevicePath, private->device_path)) return TRUE; } return FALSE; @@ -221,7 +221,7 @@ failed: return FALSE; }
-void HID_find_gamepads(xinput_controller *devices) +void HID_find_gamepads(void) { char buffer[sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA_W) + MAX_PATH * sizeof(WCHAR)]; SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail = (SP_DEVICE_INTERFACE_DETAIL_DATA_W *)buffer; @@ -266,7 +266,7 @@ void HID_find_gamepads(xinput_controller *devices) if (!wcsstr(detail->DevicePath, L"IG_")) continue;
- if (find_opened_device(devices, detail, &i)) continue; /* already opened */ + if (find_opened_device(detail, &i)) continue; /* already opened */ if (i == XUSER_MAX_COUNT) break; /* no more slots */
device = CreateFileW(detail->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 ); @@ -282,7 +282,7 @@ void HID_find_gamepads(xinput_controller *devices) WARN("ignoring HID device, unsupported usage page %04x\n", caps.UsagePage); else if (caps.Usage != HID_USAGE_GENERIC_GAMEPAD && caps.Usage != HID_USAGE_GENERIC_JOYSTICK && caps.Usage != HID_USAGE_GENERIC_MULTI_AXIS_CONTROLLER) WARN("ignoring HID device, unsupported usage %04x:%04x\n", caps.UsagePage, caps.Usage); - else if (!init_controller(&devices[i], ppd, &caps, device, detail->DevicePath)) + else if (!init_controller(&controllers[i], ppd, &caps, device, detail->DevicePath)) WARN("ignoring HID device, failed to initialize\n"); else continue; @@ -317,11 +317,11 @@ static void remove_gamepad(xinput_controller *device) LeaveCriticalSection(&device->crit); }
-void HID_destroy_gamepads(xinput_controller *devices) +void HID_destroy_gamepads(void) { int i; for (i = 0; i < XUSER_MAX_COUNT; i++) - remove_gamepad(&devices[i]); + remove_gamepad(&controllers[i]); }
static SHORT scale_short(LONG value, const struct axis_info *axis) diff --git a/dlls/xinput1_3/xinput_main.c b/dlls/xinput1_3/xinput_main.c index 63b7dd7f0b5..2d9f54c83f2 100644 --- a/dlls/xinput1_3/xinput_main.c +++ b/dlls/xinput1_3/xinput_main.c @@ -104,7 +104,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) break; case DLL_PROCESS_DETACH: if (reserved) break; - HID_destroy_gamepads(controllers); + HID_destroy_gamepads(); break; } return TRUE; @@ -120,7 +120,7 @@ void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable) to the controllers. Setting to true will send the last vibration value (sent to XInputSetState) to the controller and allow messages to be sent */ - HID_find_gamepads(controllers); + HID_find_gamepads();
for (index = 0; index < XUSER_MAX_COUNT; index ++) { @@ -136,7 +136,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION* vib
TRACE("(index %u, vibration %p)\n", index, vibration);
- HID_find_gamepads(controllers); + HID_find_gamepads();
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS; @@ -157,7 +157,7 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state) if (!state) return ERROR_BAD_ARGUMENTS;
- HID_find_gamepads(controllers); + HID_find_gamepads();
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS; @@ -421,7 +421,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, X { TRACE("(index %u, flags 0x%x, capabilities %p)\n", index, flags, capabilities);
- HID_find_gamepads(controllers); + HID_find_gamepads();
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS; diff --git a/dlls/xinput1_3/xinput_private.h b/dlls/xinput1_3/xinput_private.h index 0de4f3b0b03..2bf16c0ffce 100644 --- a/dlls/xinput1_3/xinput_private.h +++ b/dlls/xinput1_3/xinput_private.h @@ -30,8 +30,8 @@ typedef struct _xinput_controller extern CRITICAL_SECTION xinput_crit; extern xinput_controller controllers[XUSER_MAX_COUNT];
-void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN; -void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN; +void HID_find_gamepads(void) DECLSPEC_HIDDEN; +void HID_destroy_gamepads(void) DECLSPEC_HIDDEN; void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN; DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN; void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;