On 19 June 2015 at 00:07, Matteo Bruni mbruni@codeweavers.com wrote:
Using the GLSL shader backend implies GLSL vp and fp replacements,
An argument could perhaps be made that it should, but currently that's not true. You can still use the the GLSL shader backend with e.g. fixed function fragment processing with some level of success. The only reason it doesn't happen much in practice is the way select_vertex_implementation() and select_fragment_implementation() are implemented, but that's external to the shader backend.