Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/device.c | 17 +++++++++-------- dlls/wined3d/stateblock.c | 7 ++++--- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 14 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 18c775a7d7..d0e9d59c45 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2659,23 +2659,24 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
if (count > WINED3D_MAX_CONSTS_I - start_idx) count = WINED3D_MAX_CONSTS_I - start_idx; - memcpy(&device->update_state->ps_consts_i[start_idx], constants, count * sizeof(*constants)); - if (TRACE_ON(d3d)) - { - for (i = 0; i < count; ++i) - TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i])); - }
+ memcpy(&device->update_stateblock_state->ps_consts_i[start_idx], constants, count * sizeof(*constants)); if (device->recording) { for (i = start_idx; i < count + start_idx; ++i) device->recording->changed.pixelShaderConstantsI |= (1u << i); + return WINED3D_OK; } - else + + memcpy(&device->state.ps_consts_i[start_idx], constants, count * sizeof(*constants)); + if (TRACE_ON(d3d)) { - wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_I, start_idx, count, constants); + for (i = 0; i < count; ++i) + TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i])); }
+ wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_I, start_idx, count, constants); + return WINED3D_OK; }
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 05d213bccf..340578c3b6 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -753,9 +753,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) { unsigned int idx = stateblock->contained_ps_consts_i[i];
- TRACE("Setting ps_consts_i[%u] to %s.\n", idx, debug_ivec4(&src_state->ps_consts_i[idx])); + TRACE("Setting ps_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->ps_consts_i[idx]));
- stateblock->state.ps_consts_i[idx] = src_state->ps_consts_i[idx]; + stateblock->stateblock_state.ps_consts_i[idx] = state->ps_consts_i[idx]; }
/* Pixel shader boolean constants. */ @@ -1051,8 +1051,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) } for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i) { + state->ps_consts_i[i] = stateblock->stateblock_state.ps_consts_i[i]; wined3d_device_set_ps_consts_i(device, stateblock->contained_ps_consts_i[i], - 1, &stateblock->state.ps_consts_i[stateblock->contained_ps_consts_i[i]]); + 1, &stateblock->stateblock_state.ps_consts_i[stateblock->contained_ps_consts_i[i]]); } for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6822874168..227b7fb7bb 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2977,6 +2977,7 @@ struct wined3d_stateblock_state
struct wined3d_shader *ps; struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F]; + struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I]; };
struct wined3d_device