On Mon, Dec 20, 2021 at 10:44 PM Zebediah Figura (she/her) zfigura@codeweavers.com wrote:
On 12/20/21 12:15, Zebediah Figura (she/her) wrote:
On 12/19/21 06:41, Nikolay Sivov wrote:
+static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct hlsl_ir_node
*arg, const struct vkd3d_shader_location *loc) +{
- struct hlsl_type *type = arg->data_type;
- if (type->base_type == HLSL_TYPE_FLOAT || type->base_type ==
HLSL_TYPE_HALF)
return arg;
add_implicit_conversion() already does this.
Sorry, turns out I'm wrong; this preserves the input type for half, whereas add_implicit_conversion() alone would not.
I wonder if that's what it should do in the first place?