Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- libs/vkd3d-shader/hlsl_codegen.c | 63 ++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 00fe76b2f..bf93a03df 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1197,6 +1197,64 @@ static void allocate_buffers(struct hlsl_ctx *ctx) } }
+static const struct hlsl_ir_var *get_reserved_texture(struct hlsl_ctx *ctx, uint32_t index) +{ + const struct hlsl_ir_var *var; + + LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry) + { + if (var->has_resource_access && var->reg_reservation.type == 't' && var->reg_reservation.index == index) + return var; + } + return NULL; +} + +static void allocate_textures(struct hlsl_ctx *ctx) +{ + struct hlsl_ir_var *var; + uint32_t index = 0; + + LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) + { + if (!var->has_resource_access || var->data_type->type != HLSL_CLASS_OBJECT + || var->data_type->base_type != HLSL_TYPE_TEXTURE) + continue; + + if (var->reg_reservation.type == 't') + { + const struct hlsl_ir_var *reserved_texture = get_reserved_texture(ctx, var->reg_reservation.index); + + if (reserved_texture && reserved_texture != var) + { + hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS, + "Multiple textures bound to t%u.", var->reg_reservation.index); + hlsl_note(ctx, reserved_texture->loc, VKD3D_SHADER_LOG_ERROR, + "Texture '%s' is already bound to t%u.", reserved_texture->name, + var->reg_reservation.index); + } + + var->reg.id = var->reg_reservation.index; + var->reg.allocated = true; + TRACE("Allocated reserved %s to t%u.\n", var->name, index); + } + else if (!var->reg_reservation.type) + { + while (get_reserved_texture(ctx, index)) + ++index; + + var->reg.id = index; + var->reg.allocated = true; + TRACE("Allocated %s to t%u.\n", var->name, index); + ++index; + } + else + { + hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, + "Textures must be bound to register type 't'."); + } + } +} + static bool type_is_single_reg(const struct hlsl_type *type) { return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR; @@ -1315,9 +1373,14 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
allocate_temp_registers(ctx, entry_func); if (ctx->profile->major_version < 4) + { allocate_const_registers(ctx, entry_func); + } else + { allocate_buffers(ctx); + allocate_textures(ctx); + } allocate_semantic_registers(ctx);
if (ctx->result)