Stefan Dösinger wrote:
I guess it's a driver bug. It works sort of with the fglrx driver, but this driver is horrible.
The driver is:
1. Not done. Still marked as experimental. 2. Not from a stable release of Xorg. 3. Reverse engineered.
Given those limitations I'm not sure what driver quality you were expecting ;P If the fglrx driver works better, I doubt there's much point trying to hack on wine to make things work better.
Any suggestions how to debug this? A +d3d log shows that the program is doing almost normal rendering. Other directx games also work fine.
Stefan