From: Zebediah Figura z.figura12@gmail.com
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d10core/tests/d3d10core.c | 76 ++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index ecf1f38147..81442e9bc4 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -17981,6 +17981,81 @@ static void test_render_a8(void) release_test_context(&test_context); }
+static void test_desktop_window(void) +{ + ID3D10RenderTargetView *backbuffer_rtv; + DXGI_SWAP_CHAIN_DESC swapchain_desc; + ID3D10Texture2D *backbuffer; + IDXGISwapChain *swapchain; + IDXGIDevice *dxgi_device; + IDXGIAdapter *adapter; + IDXGIFactory *factory; + ID3D10Device *device; + ULONG refcount; + HRESULT hr; + + static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f}; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); + ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr); + hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); + ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr); + IDXGIDevice_Release(dxgi_device); + hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); + ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr); + IDXGIAdapter_Release(adapter); + + swapchain_desc.BufferDesc.Width = 640; + swapchain_desc.BufferDesc.Height = 480; + swapchain_desc.BufferDesc.RefreshRate.Numerator = 60; + swapchain_desc.BufferDesc.RefreshRate.Denominator = 1; + swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + swapchain_desc.SampleDesc.Count = 1; + swapchain_desc.SampleDesc.Quality = 0; + swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapchain_desc.BufferCount = 1; + swapchain_desc.OutputWindow = GetDesktopWindow(); + swapchain_desc.Windowed = TRUE; + swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + swapchain_desc.Flags = 0; + + hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain); + todo_wine ok(hr == S_OK || broken(hr == DXGI_ERROR_INVALID_CALL) /* Not available on all Windows versions. */, + "Failed to create swapchain, hr %#x.\n", hr); + IDXGIFactory_Release(factory); + if (FAILED(hr)) + { + ID3D10Device_Release(device); + return; + } + + hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&backbuffer); + ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); + + hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)backbuffer, NULL, &backbuffer_rtv); + ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr); + + ID3D10Device_ClearRenderTargetView(device, backbuffer_rtv, red); + check_texture_color(backbuffer, 0xff0000ff, 1); + + hr = IDXGISwapChain_Present(swapchain, 0, 0); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + + ID3D10RenderTargetView_Release(backbuffer_rtv); + ID3D10Texture2D_Release(backbuffer); + IDXGISwapChain_Release(swapchain); + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(d3d10core) { unsigned int argc, i; @@ -18098,6 +18173,7 @@ START_TEST(d3d10core) queue_test(test_depth_clip); queue_test(test_staging_buffers); queue_test(test_render_a8); + queue_test(test_desktop_window);
run_queued_tests();