Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/buffer.c | 2 +- dlls/wined3d/cs.c | 54 ++++++++++++++++++++++++++++++++++ dlls/wined3d/device.c | 3 +- dlls/wined3d/texture.c | 2 +- dlls/wined3d/wined3d_private.h | 6 ++++ 5 files changed, 64 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 9d22a909fb6..4c5e2054fe0 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1063,7 +1063,7 @@ static void wined3d_buffer_init_data(struct wined3d_buffer *buffer, if (buffer->flags & WINED3D_BUFFER_USE_BO) { wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1); - device->cs->c.ops->update_sub_resource(&device->cs->c, resource, + wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource, 0, &box, data->data, data->row_pitch, data->slice_pitch); } else diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 47bc36d4cc0..a3124a229e1 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2649,6 +2649,40 @@ done: wined3d_resource_release(resource); }
+void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context, + struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, + const void *data, unsigned int row_pitch, unsigned int slice_pitch) +{ + struct wined3d_const_bo_address src_addr; + void *map_ptr; + + if ((map_ptr = context->ops->prepare_upload_bo(context, resource, sub_resource_idx, box, + row_pitch, slice_pitch, WINED3D_MAP_WRITE, &src_addr))) + { + struct wined3d_cs_update_sub_resource *op; + + wined3d_format_copy_data(resource->format, data, row_pitch, slice_pitch, map_ptr, row_pitch, slice_pitch, + box->right - box->left, box->bottom - box->top, box->back - box->front); + + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE; + op->resource = resource; + op->sub_resource_idx = sub_resource_idx; + op->box = *box; + op->addr = src_addr; + op->row_pitch = row_pitch; + op->slice_pitch = slice_pitch; + + wined3d_device_context_acquire_resource(context, resource); + + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); + } + else + { + context->ops->update_sub_resource(context, resource, sub_resource_idx, box, data, row_pitch, slice_pitch); + } +} + static void wined3d_cs_update_sub_resource(struct wined3d_device_context *context, struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, unsigned int slice_pitch) @@ -2946,12 +2980,21 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi { }
+static void *wined3d_cs_prepare_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource, + unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch, + unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address) +{ + /* FIXME: We would like to return mapped or newly allocated memory here. */ + return NULL; +} + static const struct wined3d_device_context_ops wined3d_cs_st_ops = { wined3d_cs_st_require_space, wined3d_cs_st_submit, wined3d_cs_st_finish, wined3d_cs_st_push_constants, + wined3d_cs_prepare_upload_bo, wined3d_cs_map, wined3d_cs_unmap, wined3d_cs_update_sub_resource, @@ -3080,6 +3123,7 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops = wined3d_cs_mt_submit, wined3d_cs_mt_finish, wined3d_cs_mt_push_constants, + wined3d_cs_prepare_upload_bo, wined3d_cs_map, wined3d_cs_unmap, wined3d_cs_update_sub_resource, @@ -3353,6 +3397,15 @@ static void wined3d_deferred_context_push_constants(struct wined3d_device_contex FIXME("context %p, p %#x, start_idx %u, count %u, constants %p, stub!\n", context, p, start_idx, count, constants); }
+static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_context *context, + struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, + unsigned int row_pitch, unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address) +{ + FIXME("context %p, resource %p, sub_resource_idx %u, box %p, flags %#x, address %p, stub!\n", + context, resource, sub_resource_idx, box, flags, address); + return false; +} + static HRESULT wined3d_deferred_context_map(struct wined3d_device_context *context, struct wined3d_resource *resource, unsigned int sub_resource_idx, void **map_ptr, const struct wined3d_box *box, unsigned int flags) { @@ -3430,6 +3483,7 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops = wined3d_deferred_context_submit, wined3d_deferred_context_finish, wined3d_deferred_context_push_constants, + wined3d_deferred_context_prepare_upload_bo, wined3d_deferred_context_map, wined3d_deferred_context_unmap, wined3d_deferred_context_update_sub_resource, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 96657141419..e37bf46594c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4679,7 +4679,8 @@ void CDECL wined3d_device_context_update_sub_resource(struct wined3d_device_cont return; }
- context->ops->update_sub_resource(context, resource, sub_resource_idx, box, data, row_pitch, depth_pitch); + wined3d_device_context_emit_update_sub_resource(context, resource, + sub_resource_idx, box, data, row_pitch, depth_pitch); }
void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context, diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 62f38a1d592..c1247fbc56b 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -4350,7 +4350,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct for (i = 0; i < sub_count; ++i) { wined3d_texture_get_level_box(*texture, i % (*texture)->level_count, &box); - device->cs->c.ops->update_sub_resource(&device->cs->c, &(*texture)->resource, + wined3d_device_context_emit_update_sub_resource(&device->cs->c, &(*texture)->resource, i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch); } } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c70b0f7c338..83a0a48471b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4704,6 +4704,9 @@ struct wined3d_device_context_ops void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id); void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants); + void *(*prepare_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource, + unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch, + unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address); HRESULT (*map)(struct wined3d_device_context *context, struct wined3d_resource *resource, unsigned int sub_resource_idx, void **map_ptr, const struct wined3d_box *box, unsigned int flags); HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource, @@ -4855,6 +4858,9 @@ void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_co struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count, const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN; +void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context, + struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, + const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource) {