| device.c: In function `IDirect3DDevice8Impl_SetTextureStageState': | device.c:3456: `GL_MIRRORED_REPEAT_ARB' undeclared (first use in this function) | device.c:3456: (Each undeclared identifier is reported only once | device.c:3456: for each function it appears in.)
Hmm - This is a more tricky one to fix - Lionel, got any ideas?
I have #if'defed it for GL_VERSION_1_3, but it looks like some headers who define GL_VERSION_1_3 dont have the mirrored repeat ARB defines.
As a workaround, add #define GL_MIRRORED_REPEAT_ARB 0x8370 at the top of the source part.
Question - If you look in your glext.h, does it define GL_MIRRORED_REPEAT instead?
Jason