Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/d3d11/tests/d3d11.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 1808d70cd0b9..b1abae3844ea 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -26217,7 +26217,8 @@ static void test_alpha_to_coverage(void) ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc); hr = ID3D11Device_CheckMultisampleQualityLevels(device, texture_desc.Format, 4, &quality_level_count); - if (FAILED(hr)) + ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr); + if (!quality_level_count) { skip("4xMSAA not supported.\n"); goto done; @@ -26736,8 +26737,9 @@ static void test_multisample_resolve(void) device = test_context.device; context = test_context.immediate_context;
- if (FAILED(hr = ID3D11Device_CheckMultisampleQualityLevels(device, - DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i))) + hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i); + ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr); + if (!i) { skip("4xMSAA not supported.\n"); release_test_context(&test_context);