On Thu, 31 Oct 2019 at 16:54, Paul Gofman gofmanp@gmail.com wrote:
@@ -5098,7 +5099,7 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device if (prev) wined3d_rendertarget_view_decref(prev);
- wined3d_unbind_srv_for_rtv(device, view);
wined3d_unbind_srv_for_rtv(device, view, FALSE);
return WINED3D_OK;
} @@ -5130,7 +5131,7 @@ HRESULT CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *devic if (prev) wined3d_rendertarget_view_decref(prev);
- wined3d_unbind_srv_for_rtv(device, view);
wined3d_unbind_srv_for_rtv(device, view, TRUE);
return WINED3D_OK;
}
Mostly just a note for Alexandre, when I applied this patch here, git apply seems to have switched these hunks, leading to predictable test failures.