On 8/11/08, Ismael Barros razielmine@gmail.com wrote:
Actually the thread stuff is a very good idea, I'll take a look.
I tried launching each tests in a new thread, but a lot of tests failures arise, sometimes even with segfaults or deadlocks. Looks like the original implementation of dplay doesn't like concurrency too much.
The good news are that playing with the timeout value of EnumSessions I already managed to cut the time of some tests in half.