Clarify the contract about memory management of the code parameter and reference callbacks by their name as fields of struct vkd3d_shader_preprocess_info rather than by their type (like it is already done above).
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- include/vkd3d_shader.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 1eae0bbe..5a60b374 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -787,8 +787,7 @@ typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local, * vkd3d_shader_preprocess_info. * * \param code Contents of the included file, which were allocated by the - * \ref PFN_vkd3d_shader_open_include callback. The source code was allocated by - * the user and thus need not be freed by vkd3d_shader_free_shader_code(). + * \ref pfn_open_include callback. The user must free them. * * \param context The user-defined pointer passed to struct * vkd3d_shader_preprocess_info.