On 12/17/21 13:12, Francisco Casas wrote:
Signed-off-by: Francisco Casas fcasas@codeweavers.com
libs/vkd3d-shader/hlsl_sm4.c | 39 ++++++++++++++++++++++++++++++++++-- 1 file changed, 37 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 07bbd376..11e1f59a 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1306,14 +1306,47 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
{
struct hlsl_ir_constant *offset; struct sm4_instruction instr; unsigned int writemask;
memset(&instr, 0, sizeof(instr)); instr.opcode = VKD3D_SM4_OP_SAMPLE;
if (texel_offset)
{
struct sm4_instruction_modifier modif;
int valid_aoffimmi = 1;
if (texel_offset->type != HLSL_IR_CONSTANT)
valid_aoffimmi = 0;
else
{
offset = hlsl_ir_constant(texel_offset);
modif.type = VKD3D_SM4_MODIFIER_AOFFIMMI;
modif.aoffimmi.u = offset->value[0].i;
modif.aoffimmi.v = offset->value[1].i;
modif.aoffimmi.w = offset->value[2].i;
instr.modifiers[instr.modifier_count] = modif;
instr.modifier_count++;
valid_aoffimmi &= -8 <= modif.aoffimmi.u && modif.aoffimmi.u <= 7;
valid_aoffimmi &= -8 <= modif.aoffimmi.v && modif.aoffimmi.v <= 7;
valid_aoffimmi &= -8 <= modif.aoffimmi.w && modif.aoffimmi.w <= 7;
}
if (!valid_aoffimmi)
I'm not a huge fan of the way this is done; I'd prefer to see a helper, something like
bool encode_texel_offset(struct sm4_instruction_modifier *modifier, struct hlsl_ir_node *instr);
I'm also inclined to use the term "texel_offset" in general rather than "aoffimmi"; I have an easier time understanding the meaning of the former.
{
hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Offset must resolve to integer literal in the range -8 to 7\n");
INVALID_TYPE isn't really appropriate here; we probably need a new enumeration value.
return;
}
- }
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst); instr.dst_count = 1;
@@ -1626,6 +1659,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx, { const struct hlsl_type *resource_type = load->resource.var->data_type; const struct hlsl_ir_node *coords = load->coords.node;
const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
if (load->sampler.var) {
@@ -1657,7 +1691,8 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx, case HLSL_RESOURCE_SAMPLE: if (!load->sampler.var) hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler,
}coords, texel_offset); break; }