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Am 2014-05-07 22:50, schrieb Ken Thomases:
Beyond that, although I'm not aware of a case where an app uses two
D3D devices to target the same window, I'm also not seeing
anything in the docs which says it's not allowed.
There are applications that use two devices, even if they don't render
from both. Sins of a Solar Empire (the relatively new game on Steam) is
such a case. I also remember seeing this in ddraw, but I can't think
of any specific game right now.
My general impression of such applications is that they fail to
release the old device rather than deliberately use two different devices.
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