On Mon, Oct 10, 2005 at 12:17:47AM +0200, Stefan Dösinger wrote:
- WineD3D Surfaces can be attached to DDraw Surfaces, and they receive the
properties of their parents, including the memory reserved for the surface
How do you handle the 'special' case Blits (between surface and texture, between surfaces, ...) ?
The whole thing is far from beeing useable, if anyone is interested in the code, I can send it, but be warned, it's quite a mess at the moment. My plan is to get some games running, and then I'll send small and clean patches for CVS commit and upload a big patch somewhere for prior testing.
Well, for one, I would like to see first the big patch (or at least enough code to be able to see where this is going) before you start sending small self-contained patch to be able to have a big picture of where we are going and if it will work at the end (with all special cases a 2D / 3D mix entails).
Anyway, keep up the work :-)
Lionel