Signed-off-by: Andrew Eikum aeikum@codeweavers.com
On Fri, Mar 06, 2020 at 09:52:46PM +0900, Akihiro Sagawa wrote:
In v4, retire VirtualAlloc/VirtualFree and use HeapAlloc + offset method, again.
On Mon, 02 Mar 2020 20:37:26 +0100, Alexandre Julliard wrote:
Note that VirtualAlloc allocates in 64K chunks. Is the typical buffer size large enough to justify this?
It turns out that VirtualAlloc's 64K chunk isn't suitable for dsound buffer. I examined some applications and they use 88,200, 176,400, 192,000 or 352,800 as a buffer size. In most cases, it's multiple of a sample size, i.e. 44,100 or 48,000. Though, it's often greater than 64K, it isn't large enough. I give up this way.
In this patch, I employ a pointer size alignment. Andrew, do we need to allocate in larger chunk, e.g. 4K?
Signed-off-by: Akihiro Sagawa sagawa.aki@gmail.com
dlls/dsound/buffer.c | 15 +++++---------- dlls/dsound/tests/dsound.c | 2 +- 2 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c index 8d4a3b9..ea428c0 100644 --- a/dlls/dsound/buffer.c +++ b/dlls/dsound/buffer.c @@ -999,6 +999,7 @@ HRESULT secondarybuffer_create(DirectSoundDevice *device, const DSBUFFERDESC *ds LPWAVEFORMATEX wfex = dsbd->lpwfxFormat; HRESULT err = DS_OK; DWORD capf = 0;
size_t bufsize;
TRACE("(%p,%p,%p)\n", device, dsbd, buffer);
@@ -1054,19 +1055,15 @@ HRESULT secondarybuffer_create(DirectSoundDevice *device, const DSBUFFERDESC *ds TRACE("capf = 0x%08x, device->drvcaps.dwFlags = 0x%08x\n", capf, device->drvcaps.dwFlags);
/* Allocate an empty buffer */
- dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer)));
bufsize = (sizeof(*(dsb->buffer)) + sizeof(void *) - 1) & ~(sizeof(void *) - 1);
dsb->buffer = HeapAlloc(GetProcessHeap(),0,bufsize + dsb->buflen); if (!dsb->buffer) { IDirectSoundBuffer8_Release(&dsb->IDirectSoundBuffer8_iface); return DSERR_OUTOFMEMORY; }
/* Allocate system memory for buffer */
- dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
if (!dsb->buffer->memory) {
WARN("out of memory\n");
IDirectSoundBuffer8_Release(&dsb->IDirectSoundBuffer8_iface);
return DSERR_OUTOFMEMORY;
- }
dsb->buffer->memory = (BYTE *)dsb->buffer + bufsize;
dsb->buffer->ref = 1; dsb->buffer->lockedbytes = 0;
@@ -1136,10 +1133,8 @@ void secondarybuffer_destroy(IDirectSoundBufferImpl *This)
This->buffer->ref--; list_remove(&This->entry);
- if (This->buffer->ref == 0) {
HeapFree(GetProcessHeap(), 0, This->buffer->memory);
- if (This->buffer->ref == 0) HeapFree(GetProcessHeap(), 0, This->buffer);
}
HeapFree(GetProcessHeap(), 0, This->notifies); HeapFree(GetProcessHeap(), 0, This->pwfx);
diff --git a/dlls/dsound/tests/dsound.c b/dlls/dsound/tests/dsound.c index 0e77961..2bf87eb 100644 --- a/dlls/dsound/tests/dsound.c +++ b/dlls/dsound/tests/dsound.c @@ -1161,7 +1161,7 @@ static HRESULT test_duplicate(LPGUID lpGuid) /* broken apps like Asuka 120% Return BURNING Fest, pass the pointer to GlobalHandle. */ HGLOBAL hmem = GlobalHandle(buf);
todo_wine ok(!hmem,"GlobalHandle should return NULL "
ok(!hmem,"GlobalHandle should return NULL " "for buffer %p, got %p\n",buf,hmem); } ZeroMemory(buf,bufsize);