Hi Nikolay,
On 12/01/16 19:20, Nikolay Sivov wrote:
On 12.01.2016 10:34, Alistair Leslie-Hughes wrote:
+if (0) /* Windows crashes when animation is Released */ +{
- hr = D3DXCreateAnimationController(0, 0, 0, 0, &animation);
- ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
- animation->lpVtbl->Release(animation);
+}
Is 'animation' NULL at this point by any chance?
No, it returns a valid pointer and just happens to crash when it's released.
Best Regards Alistair